irrlicht

A realtime 3D engine

The Irrlicht Engine is a realtime 3D engine written and usable in C++ and also available for .NET languages. It is using Direct3D, OpenGL and its own software renderer, and has features which can be found in commercial 3D engines, some of which are: * Built-in and extensible material library with vertex, pixel, and geometry shader support * Character animation system with skeletal and morph target animation. * Particle effects, billboards, light maps, environment mapping, stencil buffer shadows, and lots of other special effects. * Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), Blitz3D (.b3d), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)…

Il n'y a pas de paquet officiel disponible pour openSUSE Leap 15.6

Distributions

openSUSE Tumbleweed

games Expérimental
1.8.5
science Expérimental
1.8.5

openSUSE Leap 16.0

games Expérimental
1.8.5
science Expérimental
1.8.5

openSUSE Leap 15.6

games Expérimental
1.8.5
science Expérimental
1.8.5

openSUSE Leap 15.5

SLFO_Main

science Expérimental
1.8.5

openSUSE Backports for SLE 15 SP7

science Expérimental
1.8.5

openSUSE Backports for SLE 15 SP4

SUSE SLE-16 (in development)

science Expérimental
1.8.5

SUSE SLE-15-SP1

Distributions non supportées

Les distributions suivantes ne sont pas officiellement supportées. À utiliser à vos risques et périls.