quakespasm-spiked

A Quake Engine based on QuakeSpasm

Quakespasm-Spiked (aka: QSS) - a Quake Engine based on QuakeSpasm. Features: * Based on QuakeSpasm, offering familiarity. * Retains Quakespasm's look and feel. * Superior networking (server just needs port 26000 forwarded through NATs, without having to deal with DMZ nonsense). * High framerates no longer affect physics. * Expanded limits vs Quakespasm. * Plethora of SSQC extensions (to make the impossible possible!). * Simple CSQC support, for mod-specific huds and menus! * Optional fancy particle system (compatible with FTE+DP). * Optional PNG texture replacements (not just tga). * MD3 model support, basic IQM support. * PK3 support. * Ogg vorbis for sound effects as well as just music. * Fixes 'sticky walls' bug. * Skyrooms ("_skyroom" "x y z paralax rotspeed rotx roty rotz" worldspawn key). * Per-entity BSP Contents overrides (eg: self.skin = CONTENTS_WATER;). * Supports lightmap scaling, BSPX lits, and lots more stuff! * Increased lightstyle limit (beyond 255). Requires updated light util. * Increased lightstyles-per-face limit (up to 16). Requires updated light util. * Voicechat (can be embedded into demos). * Provides misc_model support, for mods that do not. Game data must be placed in ~/.quakespasm/id1 .

There is no official package available for openSUSE Leap 15.5

Дистрибуции

openSUSE Tumbleweed

openSUSE Leap 15.6

openSUSE Leap 15.5

openSUSE Leap 15.4

openSUSE Backports for SLE 15 SP3

Unsupported distributions

The following distributions are not officially supported. Use these packages at your own risk.

SUSE:SLE-15:GA