qhull

Computing convex hulls, Delaunay triangulations and Voronoi diagrams

Qhull computes the convex hull, Delaunay triangulation, Voronoi diagram, halfspace intersection about a point, furthest-site Delaunay triangulation, and furthest-site Voronoi diagram. The source code runs in 2D and higher dimensions. Qhull implements the Quickhull algorithm for computing the convex hull. It handles roundoff errors from floating point arithmetic. It computes volumes, surface areas, and approximations to the convex hull. Qhull does not support constrained Delaunay triangulations, triangulation of non-convex surfaces, mesh generation of non-convex objects, or medium-sized inputs in 9-D and higher.

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Distribucions

openSUSE Tumbleweed

openSUSE Slowroll

openSUSE Leap 15.6

openSUSE Leap 15.5

openSUSE Leap 15.4

SUSE SLE-15-SP2

SUSE SLE-15-SP1

CentOS CentOS-7

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SUSE:SLE-15:GA

openSUSE:ALP:Experimental:Slowroll:Base

openSUSE:Slowroll:Base:2

openSUSE:Leap:15.0

openSUSE:Leap:15.1

openSUSE:Leap:15.2

openSUSE:12.2

openSUSE:12.3

openSUSE:13.1

openSUSE:13.2

openSUSE:Leap:42.1

openSUSE:Leap:42.2

openSUSE:Leap:42.3

openSUSE:12.1

openSUSE:11.4

2010.1.next.git20100318

SUSE:ALP

SUSE:SLE-12:SLE-Module-Adv-Systems-Management

home:coolo:alp

home:obsgeek0:repos:SLE15:aggregate