Simple Pixellated Line-Drawing Algorithm
Bresenham is one of the canonical line drawing algorithms for pixellated
grids. Given a start and an end-point, Bresenham calculates which points on
the grid need to be filled to generate the line between them.
Googling for 'Bresenham', and 'line drawing algorithms' gives some good
overview. The code here takes its starting point from Mark Feldman's Pascal
code in his article _Bresenham's Line and Circle Algorithms_ at
<a href="http://www.gamedev.net/reference/articles/article767.asp">http://www.gamedev.net/reference/articles/article767.asp</a> .
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