A real-time strategy game with programmable bots
And this is what made the game special in our childhood, or maybe even
early adulthood. Unlike most RTS games, Colobot does not require tactics,
but it does require thinking. An another difference would be the fact,
that we do not control the game from a 'god' camera, seeing everything
from up top, but instead, we are actually controlling each unit we make,
or find. This could potentially cause the problem, of not being able to
control 2 units at once, yet this is when an another twist comes in.
Colobot actually has its own interpretation of robot programming, which is
done fully by the player, together with a few hints and tips from the
trusty SatCom system. The programmed robots function at a level similar to
the brutality of writing an actual program, which does mean it requires
the right amount of accuracy, with the right mix of imagination.
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