science Software for Scientists and Engineers This project provides software for engineering and natural science. http://en.opensuse.org/Portal:Science If you like to help to maintain the repository, please contact the respective maintainer: http://en.opensuse.org/openSUSE:Science_team For electrical engineering see electronics project: https://build.opensuse.org/project/show/electronics https://download.opensuse.org/repositories/science/openSUSE_Factory_PowerPC/ openSUSE:Factory:PowerPC openSUSE Factory PowerPC This is a project clone to build entire openSUSE:Factory for the PowerPC (PPC) architecture https://download.opensuse.org/repositories/openSUSE:/Factory:/PowerPC/standard/ openSUSE:Factory The next openSUSE distribution Any user who wishes to have the newest packages that include, but are not limited to, the Linux kernel, SAMBA, git, desktops, office applications and many other packages, will want Tumbleweed. Tumbleweed appeals to Power Users, Software Developers and openSUSE Contributors. If you require the latest software stacks and Integrated Development Environment or need a stable platform closest to bleeding edge Linux, Tumbleweed is the best choice for you. Staging dashboard is located at: https://build.opensuse.org/staging_workflows/openSUSE:Factory List of known devel projects: https://build.opensuse.org/package/view_file/openSUSE:Factory:Staging/dashboard/devel_projects Have a look at http://en.opensuse.org/Portal:Factory for more details. https://download.opensuse.org/repositories/openSUSE:/Factory/ports/ irrlicht A realtime 3D engine The Irrlicht Engine is a realtime 3D engine written and usable in C++ and also available for .NET languages. It is using Direct3D, OpenGL and its own software renderer, and has features which can be found in commercial 3D engines, some of which are: * Built-in and extensible material library with vertex, pixel, and geometry shader support * Character animation system with skeletal and morph target animation. * Particle effects, billboards, light maps, environment mapping, stencil buffer shadows, and lots of other special effects. * Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), Blitz3D (.b3d), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)…