graphics Graphics Project This project hosts all graphics related software, such as viewers, tools for manipulating images, capturing and such stuff. It is a devel project for openSUSE:Factory. https://download.opensuse.org/repositories/graphics/openSUSE_Factory_ARM/ openSUSE:Factory:ARM openSUSE Factory ARM This is a project clone to build entire openSUSE:Factory for the ARM architecture. https://download.opensuse.org/repositories/openSUSE:/Factory:/ARM/standard/ openSUSE:Factory The next openSUSE distribution Any user who wishes to have the newest packages that include, but are not limited to, the Linux kernel, SAMBA, git, desktops, office applications and many other packages, will want Tumbleweed. Tumbleweed appeals to Power Users, Software Developers and openSUSE Contributors. If you require the latest software stacks and Integrated Development Environment or need a stable platform closest to bleeding edge Linux, Tumbleweed is the best choice for you. Staging dashboard is located at: https://build.opensuse.org/staging_workflows/openSUSE:Factory List of known devel projects: https://build.opensuse.org/package/view_file/openSUSE:Factory:Staging/dashboard/devel_projects Have a look at http://en.opensuse.org/Portal:Factory for more details. https://download.opensuse.org/repositories/openSUSE:/Factory/ports/ blender A 3D Modelling And Rendering Package Blender is a 3D modelling and rendering package. It is the in-house software of a high quality animation studio, Blender has proven to be an extremely fast and versatile design instrument. The software has a personal touch, offering a unique approach to the world of Three Dimensions. Use Blender to create TV commercials, to make technical visualizations, business graphics, to do some morphing, or design user interfaces. You can easy build and manage complex environments. The renderer is versatile and extremely fast. All basic animation principles (curves & keys) are well implemented.It includes tools for modeling, sculpting, texturing (painting, node-based shader materials, or UV mapped), UV mapping, rigging and constraints, weight painting, particle systems, simulation (fluids, physics, and soft body dynamics and an external crowd simulator), rendering, node-based compositing, and non linear video editing, as well as an integrated game engine for real-time interactive 3D and game creation and playback with cross-platform compatibility.