<metapackage xmlns:os="http://opensuse.org/Standards/One_Click_Install" xmlns="http://opensuse.org/Standards/One_Click_Install">
  <group>
    <repositories>
      <repository recommended="true">
        <name>games</name>
        <summary>openSUSE Games</summary>
        <description>https://en.opensuse.org/Games</description>
        <url>https://download.opensuse.org/repositories/games/16.0/</url>
      </repository>
      <repository recommended="true">
        <name>openSUSE:Leap:16.0</name>
        <summary>openSUSE Leap 16.0 based on SLFO</summary>
        <description>Leap 16.0 based on SLES 16.0 (specifically SLFO:1.2)</description>
        <url>https://download.opensuse.org/distribution/leap/16.0/repo/oss/</url>
      </repository>
      <repository recommended="true">
        <name>openSUSE:Backports:SLE-16.0</name>
        <summary>Community packages for SLE-16.0</summary>
        <description>Community packages for SLE-16.0</description>
        <url>https://download.opensuse.org/repositories/openSUSE:/Backports:/SLE-16.0/standard/</url>
      </repository>
      <repository recommended="false">
        <name>SUSE:SLFO:1.2</name>
        <summary>SLFO 1.2 (the base for openSUSE 16.0 and SLES 16.0)</summary>
        <description></description>
        <url>https://download.opensuse.org/repositories/SUSE:/SLFO:/1.2/standard/</url>
      </repository>
    </repositories>
    <software>
      <item>
        <name>prboom-plus</name>
        <summary>DOOM source port with demo compatibility</summary>
        <description>PrBoom+ is a conservative Doom source port. It features:

* The removal of engine limits and bugs, like the visplane limit,
  savegame size limit, the tutti-frutti and medusa visual effects,
  and others.
* BOOM editing extensions, e.g. configurable animated/switch
  textures, deep water effect, scrolling walls/floors/ceilings,
  conveyor belts, translucent walls and sprites, friction effects,
  and generic linedef actions.
* Focus on retaining compatibility with the original Doom engines
  for the purpose of demo recording and playback.
* High resolution rendering of map geometry, optionally in OpenGL
  mode.</description>
      </item>
    </software>
  </group>
</metapackage>
