ptex
Per-Face Texture Mapping for Production Rendering
Ptex is a texture mapping system developed by Walt Disney Animation Studios for production-quality rendering: No UV assignment is required! Ptex applies a separate texture to each face of a subdivision or polygon mesh. The Ptex file format can efficiently store hundreds of thousands of texture images in a single file. The Ptex API provides cached file I/O and high-quality filtering - everything that is needed to easily add Ptex support to a production-quality renderer or texture authoring application.
There is no official package available for openSUSE Leap 16.0Distributions
openSUSE Tumbleweed
openSUSE Leap 16.0
openSUSE Leap 15.6
Debian 13